Administrator
- Eddies
- 986
Armor & Attire Creation Template
REFERENCE - BALANCING CHART
Type | Cost (Eddies) | Protection Rating | Tech Features | Limitations | Style Impact |
---|---|---|---|---|---|
Casual Streetwear | 50 - 500 | None | None | No protection | High in general social settings |
Urban Fashionwear | 500 - 2,000 | Light | Built-in comms or AR displays | Minimal ballistic resistance | Medium-to-high, trendy look |
Light Armorweave | 1,000 - 4,000 | Medium | Thin Kevlar-like protection | Restricted against heavy arms | Medium, not overly stylish |
Combat Fatigues | 3,000 - 6,000 | Medium | Tactical straps, HUD integrations | Hinders stealth, slightly heavy | Low, functional appearance |
Heavy Combat Gear | 6,000 - 15,000 | Heavy | Ammo storage, smart targeting | Bulky, reduces agility | Low, overtly militaristic |
Stealth Suit | 8,000 - 20,000 | Medium | Cloaking or thermal reduction tech | Expensive, limited durability | Medium, sleek but specialized |
Reactive Armor | 20,000+ | Heavy | Explosive or kinetic dampening | Expensive, rare maintenance issues | Low, purely functional |
Corporate Power Suit | 10,000 - 50,000 | Light | AR overlays, biometric monitoring | Minimal physical protection | High, status symbol |
Environmental Suit | 5,000 - 12,000 | Medium | Radiation or temperature resistance | Limited use outside specific zones | Low, utilitarian design |
Riot Gear | 3,000 - 10,000 | Heavy | Non-lethal weapon holsters | Slows user, attracts attention | Low, associated with law enforcers |
Motorcycle Attire | 500 - 5,000 | Light | Road rash and basic collision safety | Limited ballistic resistance | Medium, edgy street style |
Elite Designer Wear | 15,000+ | None to Light | Status-enhancing, integrated AR | No tactical advantages | High, extremely fashionable |
Exotic Wear | 10,000+ | Varies | Rare or custom tech features | Expensive, may invite theft | High, unique standout piece |
GENERAL OOC INFORMATION
- Image Source: (Provide a link to any images used, with credit to the creator or original source if possible.)
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ARMOR & ATTIRE INFORMATION
- Name: (What is the name of the armor or attire?)
- Type: (What category does it fall under? Example: Fashionwear, Tactical Armor, Formalwear, Streetwear, etc.)
- Manufacturer: (Who made this item? A fictional company, player-created entity, or legacy brand?)
- Cost (Eddies): (How much does it cost in the game world?)
- Availability: (Common? Limited? Rare? Unique?)
- Material Composition: (What materials are used? Example: Kevlar-weave, nano-fiber mesh, synthetic leather, etc.)
- Custom Features: (Does it have special features? Example: built-in smart tech, hidden compartments, reactive camo, or self-healing fabric.)
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DESIGN & FUNCTIONALITY
- Appearance: (What does the item look like? Include colors, shapes, and aesthetic details.)
- Protection Rating: (How much physical or ballistic protection does it offer? Example: Light, Medium, Heavy.)
- Functionality: (Does it serve a practical purpose beyond aesthetics? Example: concealed armor, resistance to certain environmental conditions, or tactical advantages.)
- Wearer Limitations: (Does it hinder movement, cause overheating, or have other drawbacks?)
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SPECIAL FEATURES
- Integrated Tech (Optional): (Does it include embedded technology? Example: augmented reality projectors, biometric locks, or health monitoring systems.)
- Stealth Features (Optional): (Does it reduce visibility, emit noise dampeners, or interfere with electronic detection?)
- Fashion Score: (How stylish or socially acceptable is this item? Higher scores could grant social advantages in certain circles but may attract attention elsewhere.)
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RATIONALE AND USAGE
- In-World Context: (Where does this item fit in the Cyberpunk world? Who typically wears it, and why?)
- Character Interaction: (How does this armor or attire affect the character's roleplay? Example: boosts social standing, makes them more recognizable, or grants battlefield advantages.)
- Availability: (Is this item widely available, custom-made, or black market exclusive?)
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