RULES Armor & Attire Creation Template

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Armor & Attire Creation Template




REFERENCE - BALANCING CHART

TypeCost (Eddies)Protection RatingTech FeaturesLimitationsStyle Impact
Casual Streetwear50 - 500NoneNoneNo protectionHigh in general social settings
Urban Fashionwear500 - 2,000LightBuilt-in comms or AR displaysMinimal ballistic resistanceMedium-to-high, trendy look
Light Armorweave1,000 - 4,000MediumThin Kevlar-like protectionRestricted against heavy armsMedium, not overly stylish
Combat Fatigues3,000 - 6,000MediumTactical straps, HUD integrationsHinders stealth, slightly heavyLow, functional appearance
Heavy Combat Gear6,000 - 15,000HeavyAmmo storage, smart targetingBulky, reduces agilityLow, overtly militaristic
Stealth Suit8,000 - 20,000MediumCloaking or thermal reduction techExpensive, limited durabilityMedium, sleek but specialized
Reactive Armor20,000+HeavyExplosive or kinetic dampeningExpensive, rare maintenance issuesLow, purely functional
Corporate Power Suit10,000 - 50,000LightAR overlays, biometric monitoringMinimal physical protectionHigh, status symbol
Environmental Suit5,000 - 12,000MediumRadiation or temperature resistanceLimited use outside specific zonesLow, utilitarian design
Riot Gear3,000 - 10,000HeavyNon-lethal weapon holstersSlows user, attracts attentionLow, associated with law enforcers
Motorcycle Attire500 - 5,000LightRoad rash and basic collision safetyLimited ballistic resistanceMedium, edgy street style
Elite Designer Wear15,000+None to LightStatus-enhancing, integrated ARNo tactical advantagesHigh, extremely fashionable
Exotic Wear10,000+VariesRare or custom tech featuresExpensive, may invite theftHigh, unique standout piece



GENERAL OOC INFORMATION

  • Image Source: (Provide a link to any images used, with credit to the creator or original source if possible.)


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ARMOR & ATTIRE INFORMATION

  • Name: (What is the name of the armor or attire?)
  • Type: (What category does it fall under? Example: Fashionwear, Tactical Armor, Formalwear, Streetwear, etc.)
  • Manufacturer: (Who made this item? A fictional company, player-created entity, or legacy brand?)
  • Cost (Eddies): (How much does it cost in the game world?)
  • Availability: (Common? Limited? Rare? Unique?)
  • Material Composition: (What materials are used? Example: Kevlar-weave, nano-fiber mesh, synthetic leather, etc.)
  • Custom Features: (Does it have special features? Example: built-in smart tech, hidden compartments, reactive camo, or self-healing fabric.)


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DESIGN & FUNCTIONALITY

  • Appearance: (What does the item look like? Include colors, shapes, and aesthetic details.)
  • Protection Rating: (How much physical or ballistic protection does it offer? Example: Light, Medium, Heavy.)
  • Functionality: (Does it serve a practical purpose beyond aesthetics? Example: concealed armor, resistance to certain environmental conditions, or tactical advantages.)
  • Wearer Limitations: (Does it hinder movement, cause overheating, or have other drawbacks?)


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SPECIAL FEATURES

  • Integrated Tech (Optional): (Does it include embedded technology? Example: augmented reality projectors, biometric locks, or health monitoring systems.)
  • Stealth Features (Optional): (Does it reduce visibility, emit noise dampeners, or interfere with electronic detection?)
  • Fashion Score: (How stylish or socially acceptable is this item? Higher scores could grant social advantages in certain circles but may attract attention elsewhere.)


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RATIONALE AND USAGE

  • In-World Context: (Where does this item fit in the Cyberpunk world? Who typically wears it, and why?)
  • Character Interaction: (How does this armor or attire affect the character's roleplay? Example: boosts social standing, makes them more recognizable, or grants battlefield advantages.)
  • Availability: (Is this item widely available, custom-made, or black market exclusive?)


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