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List of Cybernetic Enhancements
This guide combines basic, advanced, and revised cybernetic enhancements, categorized by body area and function. This is by no means a complete list of available cybernetic enhancements but an available reference. Each item includes its cost (in eb) and Humanity Loss (HL) to reflect its impact on character development.
Head and Neural Cybernetics
1. Neural Link
• Cost: Free (Common for players) (Assume you have it)
• HL: -1
• Connects directly to devices, weapons, or networks. Essential for hacking and smart weapons.
• HL: -1
• Connects directly to devices, weapons, or networks. Essential for hacking and smart weapons.
2. Kiroshi Optics (Basic)
• Cost: 1,000 eb
• HL: -2
• Provides basic enhancements like zoom and low-light vision.
• HL: -2
• Provides basic enhancements like zoom and low-light vision.
3. Kiroshi Optics (Advanced)
• Cost: 2,000 eb
• HL: -3
• Includes thermal vision, night vision, and built-in facial recognition.
• HL: -3
• Includes thermal vision, night vision, and built-in facial recognition.
4. Cortex Processor
• Cost: 3,000 eb
• HL: -3
• Boosts mental processing for faster problem-solving and hacking capabilities.
• HL: -3
• Boosts mental processing for faster problem-solving and hacking capabilities.
5. Brain-Drone Interface
• Cost: 2,500 eb
• HL: -2
• Enables remote control of drones through neural connections.
• HL: -2
• Enables remote control of drones through neural connections.
6. Pain Editor
• Cost: 4,000 eb
• HL: -4
• Reduces or eliminates pain perception, ideal for combat or torture resistance.
• HL: -4
• Reduces or eliminates pain perception, ideal for combat or torture resistance.
7. Emotion Suppressor
• Cost: 1,500 eb
• HL: -4
• Dampens emotions to improve focus and reduce stress in high-pressure situations.
• HL: -4
• Dampens emotions to improve focus and reduce stress in high-pressure situations.
8. Internal Data Storage
• Cost: 1,500 eb
• HL: -1
• Stores digital files, accessible via neural interface.
• HL: -1
• Stores digital files, accessible via neural interface.
9. Kereznikov Reflex Booster
• Cost: 5,000 eb
• HL: -4
• Enhances reflexes and reaction time, nearly slowing time to the senses.
• HL: -4
• Enhances reflexes and reaction time, nearly slowing time to the senses.
Arm and Hand Cybernetics
1. Cyberarm (Basic)
• Cost: 1,500 eb
• HL: -2
• Replaces a standard arm, offering increased strength and durability.
• HL: -2
• Replaces a standard arm, offering increased strength and durability.
2. Cyberarm (Advanced)
• Cost: 3,000 eb
• HL: -3
• Includes hidden compartments for tools, weapons, or utility features.
• HL: -3
• Includes hidden compartments for tools, weapons, or utility features.
3. Monofilament Whip
• Cost: 2,000 eb
• HL: -2
• A retractable, razor-sharp wire whip embedded in the arm.
• HL: -2
• A retractable, razor-sharp wire whip embedded in the arm.
4. Projectile Launcher
• Cost: 3,500 eb
• HL: -5
• Fires grenades or other projectiles from a forearm compartment.
• HL: -5
• Fires grenades or other projectiles from a forearm compartment.
5. Shock Hand
• Cost: 1,500 eb
• HL: -1
• Delivers a high-voltage electric shock for combat or disabling electronics.
• HL: -1
• Delivers a high-voltage electric shock for combat or disabling electronics.
6. Tactile Boosters
• Cost: 1,000 eb
• HL: -1
• Increases sensitivity for tasks requiring precision, like surgery or hacking.
• HL: -1
• Increases sensitivity for tasks requiring precision, like surgery or hacking.
7. Mantis Blades
• Cost: 6,000 eb
• HL: -4
• Retractable razor sharp arm blades for close quarters combat.
• HL: -4
• Retractable razor sharp arm blades for close quarters combat.
Leg and Mobility Cybernetics
1. Cyberlegs (Basic)
• Cost: 2,000 eb per leg
• HL: -2 per leg
• Replaces legs for enhanced mobility and durability.
• HL: -2 per leg
• Replaces legs for enhanced mobility and durability.
2. Cyberlegs (Advanced)
• Cost: 3,000 eb per leg
• HL: -3 per leg
• Includes boosters for enhanced jumping, speed, or agility.
• HL: -3 per leg
• Includes boosters for enhanced jumping, speed, or agility.
3. Integrated Rollerblades
• Cost: 1,800 eb
• HL: -2
• Built-in wheels for high-speed movement on smooth surfaces.
• HL: -2
• Built-in wheels for high-speed movement on smooth surfaces.
4. Magnetic Soles
• Cost: 1,200 eb
• HL: -2
• Enables walking on metal walls or ceilings.
• HL: -2
• Enables walking on metal walls or ceilings.
5. Adaptive Footwear
• Cost: 1,500 eb
• HL: -3
• Retractable spikes or padding for improved grip on any terrain.
• HL: -3
• Retractable spikes or padding for improved grip on any terrain.
Body and Combat Enhancements
1. Subdermal Armor (Basic)
• Cost: 2,000 eb
• HL: -4
• Provides basic bulletproof protection. Hidden under skin layer.
• HL: -4
• Provides basic bulletproof protection. Hidden under skin layer.
2. Subdermal Armor (Advanced)
• Cost: 3,500 eb
• HL: -8
• Protects against heavy-caliber weapons and explosives. Hidden under skin layer.
• HL: -8
• Protects against heavy-caliber weapons and explosives. Hidden under skin layer.
3. Retractable Shield
• Cost: 4,000 eb
• HL: -4
• Deploys a small, bulletproof shield from the arm or back.
• HL: -4
• Deploys a small, bulletproof shield from the arm or back.
4. Skin Weave (Basic)
• Cost: 1,500 eb
• HL: -2
• Reinforces skin against cuts, abrasions, and light ballistic threats.
• HL: -2
• Reinforces skin against cuts, abrasions, and light ballistic threats.
5. Skin Weave (Chameleon Coating)
• Cost: 3,500 eb
• HL: -3
• Provides light-bending camouflage for stealth operations.
• HL: -3
• Provides light-bending camouflage for stealth operations.
6. Nano Repair System
• Cost: 10,000 eb
• HL: -8
• Uses nanobots to repair minor injuries and maintain cybernetics.
7. Sandevistan Speedware• HL: -8
• Uses nanobots to repair minor injuries and maintain cybernetics.
• Cost: 6,000 eb
• Humanity Cost: -6
• Temporarily slows down time from the user's perspective for quick action sequences. Usually military hardware, it represents some of the best software available to Solos.
Internal Organs and Systems
1. Cyberheart
• Cost: 6,000 eb
• HL: -3
• Enhances stamina and physical endurance.
• HL: -3
• Enhances stamina and physical endurance.
2. Lung Filters
• Cost: 1,500 eb
• HL: -1
• Filters out airborne toxins, smoke, and other pollutants.
• HL: -1
• Filters out airborne toxins, smoke, and other pollutants.
3. Toxin Bypass
• Cost: 2,500 eb
• HL: -2
• Neutralizes poisons and harmful substances in the bloodstream.
• HL: -2
• Neutralizes poisons and harmful substances in the bloodstream.
4. Enhanced Liver
• Cost: 1,800 eb
• HL: -1
• Improves tolerance for alcohol and drugs.
• HL: -1
• Improves tolerance for alcohol and drugs.
Miscellaneous Cybernetics
1. Smartlink (Basic)
• Cost: 1,500 eb
• HL: -1
• Connects weapons for improved targeting.
• HL: -1
• Connects weapons for improved targeting.
2. Smartlink (Advanced)
• Cost: 2,500 eb
• HL: -2
• Adds predictive targeting and enhanced weapon integration.
• HL: -2
• Adds predictive targeting and enhanced weapon integration.
3. Holo Projector
• Cost: 2,000 eb
• HL: -2
• Projects 3D holograms for distraction or communication.
• HL: -2
• Projects 3D holograms for distraction or communication.
4. Vocal Modulator
• Cost: 1,200 eb
• HL: -1
• Mimics voices or generates synthetic sounds.
• HL: -1
• Mimics voices or generates synthetic sounds.
5. EMP Shielding
• Cost: 2,500 eb
• HL: -1
• Protects cyberware from electromagnetic pulses.
• HL: -1
• Protects cyberware from electromagnetic pulses.
Full Body Conversion (FBC)
• Cost: 100,000 eb (base, customization adds to the cost)
• HL: -15 to -30 (depends on the extent of customization)
• Replaces almost all biological components for unparalleled physical capabilities but at a tremendous Humanity cost. Examples are the Dragoon Power Armor wielded by Adam Smasher or the Prototype Exoskeleton used by David Martinez. This is normally only available for military or corporate use.
Chrome Skin
Chrome Skin is a cosmetic cybernetic enhancement that replaces the outer layer of skin with a sleek, metallic surface. This enhancement is both functional and stylish, offering minor protective benefits while allowing the user to stand out with a unique, futuristic appearance.
Features:
1. Aesthetic Customization:
• Available in various finishes (matte, polished, brushed) and colors (silver, gold, black chrome, etc.).
• Optional programmable patterns or light displays for added flair.
2. Durability:• Optional programmable patterns or light displays for added flair.
• Provides minor protection against scratches, abrasions, and superficial burns.
• Resistant to basic environmental damage such as UV radiation and chemical exposure.
3. Thermal Regulation (Optional Upgrade):• Resistant to basic environmental damage such as UV radiation and chemical exposure.
• Built-in temperature regulators to maintain comfort in extreme heat or cold.
4. Stealth Variant (Optional Upgrade):• Integrated light-bending technology to minimize visibility in low-light environments.
Costs:
• Base Chrome Skin:
• Cost: 5,000 eb
• Humanity Loss: -3
• Humanity Loss: -3
• Thermal Regulation Upgrade:
• Cost: 2,000 eb
• Humanity Loss: -1
• Humanity Loss: -1
• Stealth Variant Upgrade:
• Cost: 4,000 eb
• Humanity Loss: -2
• Humanity Loss: -2
Drawbacks:
• Reduced Tactile Sensitivity: The metal surface reduces the sense of touch, affecting fine motor skills in delicate tasks.
• High Maintenance: Requires regular polishing and repairs to prevent tarnishing or damage.
• Social Perception: May make the user seem cold, intimidating, or overly flashy depending on societal norms.
Applications:
• Style Statement: Favored by celebrities, influencers, or anyone wanting to make a bold visual impact.
• Combat Use: Provides slight protection for bodyguards or mercenaries while remaining visually impressive.
• Underworld Appeal: A common enhancement for street-level edgerunners looking to intimidate or make a name for themselves.
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