RULES Cybernetic Enhancements List

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List of Cybernetic Enhancements




This guide combines basic, advanced, and revised cybernetic enhancements, categorized by body area and function. This is by no means a complete list of available cybernetic enhancements but an available reference. Each item includes its cost (in eb) and Humanity Loss (HL) to reflect its impact on character development.



Head and Neural Cybernetics

1. Neural Link
Cost: Free (Common for players) (Assume you have it)
HL: -1
• Connects directly to devices, weapons, or networks. Essential for hacking and smart weapons.​


2. Kiroshi Optics (Basic)
Cost: 1,000 eb
HL: -2
• Provides basic enhancements like zoom and low-light vision.​


3. Kiroshi Optics (Advanced)
Cost: 2,000 eb
HL: -3
• Includes thermal vision, night vision, and built-in facial recognition.​


4. Cortex Processor
Cost: 3,000 eb
HL: -3
• Boosts mental processing for faster problem-solving and hacking capabilities.​


5. Brain-Drone Interface
Cost: 2,500 eb
HL: -2
• Enables remote control of drones through neural connections.​


6. Pain Editor
Cost: 4,000 eb
HL: -4
• Reduces or eliminates pain perception, ideal for combat or torture resistance.​


7. Emotion Suppressor
Cost: 1,500 eb
HL: -4
• Dampens emotions to improve focus and reduce stress in high-pressure situations.​


8. Internal Data Storage
Cost: 1,500 eb
HL: -1
• Stores digital files, accessible via neural interface.​


9. Kereznikov Reflex Booster
Cost: 5,000 eb
HL: -4
• Enhances reflexes and reaction time, nearly slowing time to the senses.​




Arm and Hand Cybernetics

1. Cyberarm (Basic)
Cost: 1,500 eb
HL: -2
• Replaces a standard arm, offering increased strength and durability.​


2. Cyberarm (Advanced)
Cost: 3,000 eb
HL: -3
• Includes hidden compartments for tools, weapons, or utility features.​


3. Monofilament Whip
Cost: 2,000 eb
HL: -2
• A retractable, razor-sharp wire whip embedded in the arm.​


4. Projectile Launcher
Cost: 3,500 eb
HL: -5
• Fires grenades or other projectiles from a forearm compartment.​


5. Shock Hand
Cost: 1,500 eb
HL: -1
• Delivers a high-voltage electric shock for combat or disabling electronics.​


6. Tactile Boosters
Cost: 1,000 eb
HL: -1
• Increases sensitivity for tasks requiring precision, like surgery or hacking.​


7. Mantis Blades
Cost: 6,000 eb
HL: -4
• Retractable razor sharp arm blades for close quarters combat.​




Leg and Mobility Cybernetics

1. Cyberlegs (Basic)
Cost: 2,000 eb per leg
HL: -2 per leg
• Replaces legs for enhanced mobility and durability.​


2. Cyberlegs (Advanced)
Cost: 3,000 eb per leg
HL: -3 per leg
• Includes boosters for enhanced jumping, speed, or agility.​


3. Integrated Rollerblades
Cost: 1,800 eb
HL: -2
• Built-in wheels for high-speed movement on smooth surfaces.​


4. Magnetic Soles
Cost: 1,200 eb
HL: -2
• Enables walking on metal walls or ceilings.​


5. Adaptive Footwear
Cost: 1,500 eb
HL: -3
• Retractable spikes or padding for improved grip on any terrain.​



Body and Combat Enhancements

1. Subdermal Armor (Basic)
Cost: 2,000 eb
HL: -4
• Provides basic bulletproof protection. Hidden under skin layer.​


2. Subdermal Armor (Advanced)
Cost: 3,500 eb
HL: -8
• Protects against heavy-caliber weapons and explosives. Hidden under skin layer.​


3. Retractable Shield
Cost: 4,000 eb
HL: -4
• Deploys a small, bulletproof shield from the arm or back.​


4. Skin Weave (Basic)
Cost: 1,500 eb
HL: -2
• Reinforces skin against cuts, abrasions, and light ballistic threats.​


5. Skin Weave (Chameleon Coating)
Cost: 3,500 eb
HL: -3
• Provides light-bending camouflage for stealth operations.​


6. Nano Repair System
Cost: 10,000 eb
HL: -8
• Uses nanobots to repair minor injuries and maintain cybernetics.

7. Sandevistan Speedware
Cost: 6,000 eb
Humanity Cost: -6
• Temporarily slows down time from the user's perspective for quick action sequences. Usually military hardware, it represents some of the best software available to Solos.




Internal Organs and Systems

1. Cyberheart
Cost: 6,000 eb
HL: -3
• Enhances stamina and physical endurance.​


2. Lung Filters
Cost: 1,500 eb
HL: -1
• Filters out airborne toxins, smoke, and other pollutants.​


3. Toxin Bypass
Cost: 2,500 eb
HL: -2
• Neutralizes poisons and harmful substances in the bloodstream.​


4. Enhanced Liver
Cost: 1,800 eb
HL: -1
• Improves tolerance for alcohol and drugs.​



Miscellaneous Cybernetics

1. Smartlink (Basic)
Cost: 1,500 eb
HL: -1
• Connects weapons for improved targeting.​


2. Smartlink (Advanced)
Cost: 2,500 eb
HL: -2
• Adds predictive targeting and enhanced weapon integration.​


3. Holo Projector
Cost: 2,000 eb
HL: -2
• Projects 3D holograms for distraction or communication.​


4. Vocal Modulator
Cost: 1,200 eb
HL: -1
• Mimics voices or generates synthetic sounds.​


5. EMP Shielding
Cost: 2,500 eb
HL: -1
• Protects cyberware from electromagnetic pulses.​




Full Body Conversion (FBC)

Cost: 100,000 eb (base, customization adds to the cost)
HL: -15 to -30 (depends on the extent of customization)
• Replaces almost all biological components for unparalleled physical capabilities but at a tremendous Humanity cost. Examples are the Dragoon Power Armor wielded by Adam Smasher or the Prototype Exoskeleton used by David Martinez. This is normally only available for military or corporate use.



Chrome Skin

Chrome Skin is a cosmetic cybernetic enhancement that replaces the outer layer of skin with a sleek, metallic surface. This enhancement is both functional and stylish, offering minor protective benefits while allowing the user to stand out with a unique, futuristic appearance.

Features:
1. Aesthetic Customization:
• Available in various finishes (matte, polished, brushed) and colors (silver, gold, black chrome, etc.).
• Optional programmable patterns or light displays for added flair.​
2. Durability:
• Provides minor protection against scratches, abrasions, and superficial burns.
• Resistant to basic environmental damage such as UV radiation and chemical exposure.​
3. Thermal Regulation (Optional Upgrade):
• Built-in temperature regulators to maintain comfort in extreme heat or cold.​
4. Stealth Variant (Optional Upgrade):
• Integrated light-bending technology to minimize visibility in low-light environments.​


Costs:
Base Chrome Skin:
Cost: 5,000 eb
Humanity Loss: -3​


Thermal Regulation Upgrade:
Cost: 2,000 eb
Humanity Loss: -1​


Stealth Variant Upgrade:
Cost: 4,000 eb
Humanity Loss: -2​


Drawbacks:
Reduced Tactile Sensitivity: The metal surface reduces the sense of touch, affecting fine motor skills in delicate tasks.
High Maintenance: Requires regular polishing and repairs to prevent tarnishing or damage.
Social Perception: May make the user seem cold, intimidating, or overly flashy depending on societal norms.


Applications:
Style Statement: Favored by celebrities, influencers, or anyone wanting to make a bold visual impact.
Combat Use: Provides slight protection for bodyguards or mercenaries while remaining visually impressive.
Underworld Appeal: A common enhancement for street-level edgerunners looking to intimidate or make a name for themselves.
 
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