RULES Media Creation Template

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Eddies
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Media Creation Template




REFERENCE - BALANCING CHART

Media TypeBudget (Eddies)Reach/AudienceCultural ImpactControversy LevelDrawbacks
Local News Broadcast500–5,000Local districtsLow, informationalLowLimited viewership, focused on mundane issues
Corporate Holo-Ad1,000–50,000Global or corporate-controlledHigh, trendsettingMediumOver-commercialized, feels impersonal
Pirate Netstream5,000–50,000Underground networks, global reachRadical cultural shiftsHighRisk of shutdown, needs constant updating
Xtreme Braindance (XBD)20,000–200,000Underground, nicheHigh, addictiveExtremeCan cause addiction or trauma, illicit production
Braindance (BD) Experience500–10,000Personal or social streamingImmersive, short-term buzzMediumRisk of sensory overload or psychosis
Street Rags500–5,000Local neighborhoodsGossip-driven, sensationalHighUnreliable, tends to cause societal divisions
Hacker/Netrunner Broadcast1,000–10,000Online, undergroundHigh, subversiveHighCan attract the attention of the authorities
Reality TV Show1,000–30,000Mass market, globalPop culture phenomenonLow to mediumEasily becomes repetitive, public exhaustion
Corporate Propaganda Film5,000–500,000Corporate, globalPolitical influenceHighCan be seen as manipulative or brainwashing
XBD Underground Heist Videos5,000–100,000Niche underground, global reachCult following, adrenaline-drivenHighRisk of legal trouble, illegal content
Underground Music Channel1,000–20,000Local or niche fanbasesSocially rebellious, alternativeMediumLow quality or poor production values
Data Heist Live Stream2,000–50,000Global or specialized groupsBuzz-driven, politically chargedHighRisk of capture, can provoke societal upheaval
Public Holo-News Channel5,000–50,000Global or corporate-controlledCulturally shaping, accessibleMedium to HighOften biased or scripted by corporate interests
Political Debate Stream5,000–100,000Global, politically engagedPolarizing, stirring conflictHighRisk of inciting violence, political manipulation
Personalized Holo-Ads1,000–10,000Global, targeted demographicHigh, hyper-personalizedLowFeels invasive, overly commercialized
Celebrity Scandal Broadcast2,000–50,000Global, social media platformsShort-lived cultural buzzHighCan damage public image or lead to media overload
Holomovie (Indie/Low-Budget)10,000–100,000Regional, indie filmmakersCult-following potentialMediumLimited distribution, low resources
Mega-Corp Corporate Speech20,000–200,000Corporate, government leadersPolitical influence, controlHighCan backfire if seen as authoritarian
Augmented Reality Game (ARG)500–10,000Personal or social circlesImmersive, creativeLow to mediumNiche audience, limited scalability
Revolutionary Netcast1,000–10,000Underground net, hacker circlesRadical cultural shiftHighHighly illegal, attracts government attention
Riot/Battlefootage Stream5,000–30,000Local, undergroundEnergizing for rebellionHighRisk of provoking violence or riots
Corporate Documentaries5,000–50,000Corporate, educational platformsEducational, controlledLow to mediumRisk of appearing too polished or biased
Data Fortress Tours10,000–100,000Niche, high-security fansTechnological marvel, rareHighMay be seen as elitist or exclusionary
New Wave Fashion Holo1,000–15,000Fashion-focused subcultureTrend-setting, future-orientedLowCan be expensive to maintain, exclusive
Cultural Revolution Broadcast10,000–100,000Global, radical audiencesCultural upheavalHighDangerous, potentially causes societal fracture
Dark Web Auction2,000–25,000Global, specializedControversial, illicitHighUntraceable, easily manipulated by criminal groups
Street Racing Broadcast1,000–15,000Local, global nicheHigh adrenaline, rebelliousMediumIllegal, can lead to public harm or accidents
Neon Noir Night Radio1,000–10,000Niche local, retro-cultureUnderground cultural influenceLowCan be hard to sustain a loyal following
Night Market Live Feeds500–10,000Local and international reachInformal, underground newsMediumOften not verified, rumors spread quickly
Toxic Substance Awareness Broadcast1,000–50,000Regional, global through networksEducates on health threatsMediumLimited sponsorship, niche audience
Cyberpunk Investigative Reporting5,000–50,000Underground or private collectorsReveals corporate corruptionHighRisk of retaliation, personal danger for journalists
Holo-Pharma Ad1,000–20,000Health-conscious, corporateMedical advancesLow to mediumFocus on consumerism, easily disregarded
Mass Graveyard Exploration Channel2,000–30,000Niche, macabre audiencesDark tourism, controversyHighPotentially traumatizing content




GENERAL INFORMATION
  • Media Title: (What is the title of the media? Example: A news broadcast, song, movie, or viral ad.)
  • Type: (What category does it fall into? Example: News, music, film, advertisement, propaganda, net stream, etc.)
  • Producer/Creator: (Who is responsible for creating this media? Example: A corporation, independent journalist, media star.)
  • Distribution Platform: (Where is this media released or broadcasted? Example: Data Pools, pirate networks, holo-ads, private screenings.)
  • Target Audience: (Who is the intended audience? Example: Corporate elites, street-level citizens, global viewership.)



CONTENT DETAILS
  • Summary: (What is the media about? Briefly describe the story, subject, or purpose.)
  • Style and Tone: (What is the feel of the media? Example: Serious, satirical, gritty, glamorous, upbeat.)
  • Key Themes: (What topics or messages does the media focus on? Example: Anti-corporate rebellion, celebrity gossip, technological innovation.)
  • Featured Characters or Entities: (Who or what is highlighted in the media? Example: Corporate execs, gang leaders, AI influencers.)



PRODUCTION DETAILS
  • Budget (Eddies): (How much does it cost to produce? Reflect scale and quality.)
  • Quality Level: (How professional or amateur is the production? Example: AAA-level production, indie-made, garage project.)
  • Special Effects/Technology Used: (Any notable tech or effects used in the creation? Example: Holo-rendering, deepfakes, AI-generated content.)
  • Production Challenges: (Any difficulties faced during production? Example: Funding issues, sabotage, censorship.)



IMPACT AND RECEPTION
  • Cultural Impact: (How does this media affect society? Example: Sparks protests, inspires trends, shifts public opinion.)
  • Popularity: (How widely known or received is the media? Example: Viral, cult-following, critically acclaimed, niche audience.)
  • Controversy Level: (Does this media cause a stir? Example: Highly divisive, censored in certain areas, universally praised.)
  • Backlash: (Any negative reactions? Example: Criticism from corporations, societal backlash, legal disputes.)
 
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